Update 12 - One Tamriel: PTS Patch Notes

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    • Update 12 - One Tamriel: PTS Patch Notes

      May God help us all. Ich wünschte ich würde das Spiel neu beginnen können und alles vergessen mit dem Patch. Ich kann nicht wirklich eine Highlight Liste machen, weil es zu viele Highlights gibt in diesem Patch. Die gesamte Welt wird geöffnet und Itemization wird verändert und und und. Wenn jemand Mühe mit Englisch hat und etwas nicht versteht, einfach nachfragen.



      Spoiler anzeigen
      OVERVIEW
      Welcome to The Elder Scrolls Online v2.6.0, featuring One Tamriel! This update opens up the world of Tamriel for you to explore any time, and play with your friends no matter what level you are. Due to the significant changes One Tamriel brings to ESO, we’ve adjusted much of the current content and systems.


      In this update, you’ll find that we’ve made Craglorn more solo-friendly, added Normal and Veteran modes for all 4-player dungeons, re-designed the Undaunted Pledge system, added new world bosses, and made some fairly sizeable itemization changes and updates – you’ll definitely want to check out all the details below.


      In addition to One Tamriel, we’ve also added dueling, Weapon Ultimates, and added new daily quests. We’ve also added 16 new Monster Masks, and raised the Champion Point cap by 30 points. As with previous updates, we’ve also implemented many fixes and improvements to previous DLC game packs and the base game patch. Please note that the recently-announced Crown Crates will be available to test in a future PTS incremental patch.


      We can’t wait to hear what you think of this update, all of which will be free for all players and is approximately 3.81GB in size. Enjoy!



      ONE TAMRIEL


      NEW FEATURES / UPDATES / BIG CHANGES
      • Dueling
      • Weapon Ultimates
      • Champion Points
      • New Daily Quests
      • New Monster Masks
      • Motif
      • Craft Bag Updates
      • General UI
      • Housing Updates

      AVAILABLE TEMPLATES


      KNOWN ISSUES


      FIXES & IMPROVEMENTS
      • DLC Game Packs
        • Dark Brotherhood
        • Imperial City
        • Orsinium
        • Shadows of the Hist
        • Thieves Guild






      • Base Game Patch
        • Alliance War
        • Art & Animation
        • Audio
        • Combat & Gameplay
        • Crown Store
        • Dungeons & Group Content
        • Exploration & Itemization
        • Quests & Zones
        • UI
        ONE TAMRIEL
        Game content in ESO is no longer gated by your character's level!
        • Right out of the tutorial you'll have the freedom to go anywhere in Tamriel and play any content, in any order, just like other Elder Scrolls games. Your character will automatically scale and balance to the content.
        • The alliance restrictions have been lifted in all open-world zones, with the exception of PvP areas.
        • High-level players will be able to group with friends who are new to ESO; anyone below Champion 160 will scale so everyone can adventure together.
        • Every zone has been modified to add world bosses and ensure a mixture of content for solo and group play is available.

        Craglorn
        Craglorn has been re-designed so not all content will require a group to play.
        • The main story quests are now balanced for one player, and the remaining group content can be completed with as little as two players.
        • The group-number restrictions on all quests or doors have been removed.
          • Because of the significant changes, you will be able to complete all the quests in Craglorn even if you've done them once before.
        • Be sure to try your hand at the group delves to find new rewards, or take on one of the world events with a full group for new achievements!
        • Just like the rest of Tamriel, you can expect to find updated loot throughout the quests, delves, and bosses in Craglorn. See the itemization section below for more details.

        Dungeons
        There are lots of changes for Dungeons with this update! Read on to see what adventure awaits for those wanting to delve into the darkest reaches of Nirn and beyond.
        • All Dungeons now have both a Normal and Veteran modes.
        • Previous Dungeons which had a unique Veteran mode have been converted to Version I and II; each version now has a Normal and Veteran mode.
          • Example: Fungal Grotto will now be known as Fungal Grotto I and Fungal Grotto II.
        • Each Veteran dungeon now contains a Monster Mask and Shoulder set.
          • Monster Masks will drop 100% of the time from the final boss in Veteran mode.
          • Shoulder sets are acquired via Pledge keys (details are outlined in the next section below).
        • All Veteran versions of Dungeons have a way to activate a harder difficulty for the final boss, activated by the Scroll of Glorious Battle found in the final boss’ room.

        Undaunted Pledges
        We have redesigned the Pledge system to offer more rewards more often, and at a predictable rate.
        • There is no longer a Bronze, Silver and Gold key. All keys have been converted Undaunted Keys and reward a Shoulder set piece with each use.
        • There are now three pledge givers for Undaunted Dungeon quests, with each offering a unique Pledge each day. They also have a corresponding chest which, when an Undaunted Key is used, will offer a Shoulder set piece from one of the Dungeon Pledges they offer.
          • Maj al-Ragath offers a random Pledge for the following Dungeons:
            • Banished Cells I & II
            • Darkshade Caverns I & II
            • Elden Hollow I & II
            • Fungal Grotto I & II
            • Spindleclutch I & II
            • Wayrest Sewers I & II
          • Gilirion the Redbeard offers a random Pledge for the following Dungeons:
            • Arx Corinium
            • Blackheart Haven
            • Blessed Crucible
            • City of Ash I & II
            • Crypt of Hearts I & II
            • Direfrost
            • Selene’s Web
            • Tempest Island
            • Vaults of Madness
            • Volenfell
          • Urgalarg Chief-bane offers a random Pledge for the following Dungeons:
            • Cradle of Shadows
            • Imperial City Prison
            • Ruins of Mazzatun
            • White-Gold Tower
        • Each pledge can be completed in one of three ways for a total of up to six keys per day.
          • Normal Dungeon: Completing a Pledge in a Normal version of the dungeon awards a single Undaunted Key.
          • Veteran Dungeon: Completing a Pledge in a Veteran version of the dungeon awards a single Undaunted Key, but completing Veteran versions of the Dungeon are also the only way to get the Undaunted Monster Masks.
          • Veteran Hard Mode: Completing a Pledge in a Veteran version of the dungeon after the final boss has been made more difficult will award two Undaunted Keys, in addition to awarding the Monster Mask from completing a Veteran Dungeon.
            • All previous dungeons that did not have a Hard Mode have been given a way to activate a mode that makes the final boss more difficult in the Veteran version, activated by the Scroll of Glorious Battle found in the final boss’ room.


        Itemization Changes
        In order to support One Tamriel which allows you to go anywhere, we needed to make several significant changes to itemization and item sets. In general, each zone and dungeon in the game will now drop 3 sets – one for light, medium, and heavy armor – and all set drops in the game will scale up to CP160.
        • Item Sets will now drop for every item slot.
          • This excludes the Agility, Endurance, and Willpower jewelry sets.
          • Sets that grant a bonus to melee damage will now drop more intelligently (i.e. a set with melee damage will no longer drop with a bow or stave).
        • Helms and shoulders can now drop at all levels.
        • All set drops have a chance to be green, blue, or purple quality.
          • The chance of receiving blue and purple quality items increases as you gain more levels.
        • All set drops from the overland are now bind-on-equip.
        • All set drops from dungeons and Trials are bind-on-pickup.
        • Dungeon bosses and mini bosses will now drop a set piece 100% of the time.
          • Mini bosses will drop either a hand, waist, or feet set piece.
          • Bosses will drop either a chest, shoulder, head or leg set piece.
          • The final Boss of a dungeon will drop weapons or jewelry.
            • Normal mode dungeon bosses will drop blue-quality items.
            • Veteran mode dungeon bosses will drop purple-quality items.
          • Agility, Willpower, and Endurance sets no longer drop from dungeon bosses. They are now rewarded upon completing a random dungeon using the Grouping Tool.
            • Note: These sets can still be found in the Cache chests in Imperial City.
          • All dungeon set drops are bind-on-pickup.
        • Non-Dungeon Bosses
          • We dramatically increased the chance for Delve bosses to drop a waist or feet set piece from the zone they are located in.
          • Each boss also has a small chance to drop a unique set piece.
          • Overland group bosses have a 100% chance to drop head, chest, legs, or weapon set piece from the zone they are located in.
          • Public dungeon bosses have a much higher chance to drop a shoulder, hand, or weapon set piece from the zone they are located in.
        • Trials
          • Mobs and bosses in Normal mode will drop blue-quality gear.
          • Mobs and bosses in Veteran mode will drop purple-quality gear.
          • The last boss on Veteran Hard Mode will drop gold-quality jewelry.
          • Hard Modes all contain an item worth 10,000 gold which can only be acquired once every 5 days.
        • Treasure Chests
          • Treasure Chests gained from defeating a Dark Anchor have a 100% chance to drop a ring or amulet set piece form the zone they are located in.
            • The above is also true of Unstable Anomalies found in Craglorn.
          • Treasure chests found in the world have a chance to grant any set piece that can drop in that zone.
            • Simple chests have a slight chance of dropping an item set piece.
            • Intermediate chests have a good chance of dropping an item set piece
            • Advanced and Master chests have a guaranteed chance of dropping an item set piece.
          • If you have the Treasure Hunter Champion Passive, both the above chances and quality of an item will be improved.
          • Treasure chests found from a Treasure Map have a guaranteed chance to drop one random set piece that can drop in that zone.
          • Higher difficulty chests have a better chance of spawning in the world, but easier chests will continue to be more common.
          • The loot from the CE Treasure Chest maps now scale to your level up to CP160.
        • Quests
          • Major quests have been updated to reward a green or blue-quality set piece.
          • Minor quests will continue to reward non-item green-quality set pieces.
        • Regular monsters throughout Tamriel have a small chance of dropping any item set piece that can drop in that zone.
        • Adhazabi Aba-daro the Golden, the rare goods vendor in Cyrodiil, has been updated to include the new Monster Masks and gold-quality jewelry.
        • You now have a better chance of getting more valuable or useful items from Thieves Troves as your rank in the Thieves Guild increases.
        • Treasure maps found in any zone may now direct you to any overland zone.

        New Item Sets
        We’ve added 30 Item Sets to drop in Overland zones and Dungeons, with the full list of names for the new sets below.
        • Armor of the Trainee
        • Beekeeper’s Gear
        • Bone Pirate’s Tatters
        • Draugr Hulk
        • Green Pact
        • Jailbreaker
        • Knight-errant’s Mail
        • Lamia’s Song
        • Leviathan
        • Light Speaker
        • Medusa
        • Mother’s Sorrow
        • Netch’s Touch
        • Order of Diagna
        • Plague Doctor
        • Rattlecage
        • Shalk Exoskeleton
        • Skooma Smuggler
        • Spelunker
        • Spider Cultist Cowl
        • Spinner’s Garments
        • Spriggan’s Thorns
        • Strength of the Automaton
        • Sword Dancer
        • Sword-Singer
        • Toothrow
        • Treasure Hunter
        • Vampire Cloak
        • Vampire Lord
        • Ysgramor’s Legacy

        Item Set Drop Locations
        Many drop locations for Item Sets have been changed. Below are the locations for all existing and new Item Sets (generally listed in Light/Medium/Heavy order when applicable).
        • Overland
          • Alik’r Desert: Robes of the Withered Hand, Sword-Singer, Order of Diagna
          • Auridon: Queen’s Elegance, Twin Sisters, Armor of the Veiled Heritance
          • Bangkorai: Vampire Lord, Spriggan’s Thorns, Seventh Legion Brute
          • Coldharbour: Prisoner’s Rags, Stygian, Meridia’s Blessing Armor
          • Craglorn: Way of Martial Knowledge, Way of Air, Way of Fire
          • Deshaan: Mother’s Sorrow, Night Mother’s Embrace, Plague Doctor
          • Eastmarch: Stendarr’s Embrace, Fiord’s Legacy, Akaviri Dragonguard
          • Glenumbra: Bloodthorn’s Touch, Hide of the Werewolf, Wyrd Tree’s Blessing
          • Gold Coast: Sithis’ Touch, Flanking Strategist, Hide of Morihaus
          • Grahtwood: Shadow Dancer’s Raiment, Wilderqueen’s Arch, Beekeeper’s Gear
          • Greenshade: Syrabane’s Grip, Ranger’s Gait, Green Pact
          • Hew’s Bane: Bahraha’s Curse, Syvarra’s Scales
          • Malabal Tor: Spinner’s Garments, Salvation, Thunderbug’s Carapace
          • Reaper’s March: Skooma Smuggler, Senche’s Bite, Soulshine
          • Rivenspire: Necropotence, Darkstride, Vampire Cloak
          • Shadowfen: Robes of the Hist, Swamp Raider, Hatchling’s Shell
          • Starter Areas (Khenarthi’s Roost / Stros M’kai, Betnikh / Bleakrock Isle, Bal Foyen): Armor of the Trainee
          • Stonefalls: Silks of the Sun, Coat of the Red Mountain, Shalk Exoskeleton
          • Stormhaven: Dreamer’s Mantle, Night Terror, Storm Knight’s Plate
          • The Rift: Ysgramor’s Birthright, Witchman Armor, Draugr’s Heritage
          • Wrothgar: Trinimac’s Valor, Briarheart, Mark of the Pariah
        • Dungeons
          • Arx Corinium: Lamia’s Song, Undaunted Infiltrator, Medusa
          • Banished Cells: Sanctuary, Jailbreaker, Tormentor
          • Blackheart Haven: Undaunted Unweaver, Bone Pirate’s Tatters, Knight-errant’s Mail
          • Blessed Crucible: Noble Duelist’s Silks, Sword Dancer, Nikulas’ Heavy Armor
          • City of Ash: Burning Spellweave, Sunderflame, Embershield
          • Cradle of Shadows: Gossamer, Widowmaker, Hand of Mephala
          • Crypt of Hearts: Shroud of the Lich, Leviathan, Ebon Armory
          • Darkshade Caverns: Netch’s Touch, Strength of the Automaton, Armor of True
          • Daily Dungeon Reward: Willpower, Agility, Endurance
          • Direfrost Keep: Magicka Furnace, Draugr Hulk, Ice Furnace
          • Elden Hollow: Light Speaker, Barkskin, Undaunted Bastion
          • Fungal Grotto: Spider Cultist Cowl, Viper’s Sting, Dreugh King Slayer
          • Imperial City Prison: Scathing Mage, Sheer Venom, Leeching Plate
          • Ruins of Mazzatun: Amberplasm, Heem-Jas’ Retribution, Aspect of Mazzatun
          • Selene’s Web: Vestments of the Warlock, Hircine’s Veneer, Durok’s Bane
          • Spindleclutch: Prayer Shawl, Spelunker, Knightmare
          • Tempest Island: Overwhelming Surge, Storm Master, Jolting Arms
          • Vaults of Madness: Worm’s Raiment, Oblivion’s Edge, Rattlecage
          • Volenfell: Treasure Hunter, Crusader, Duneripper’s Scales
          • Wayrest Sewers: Combat Physician, Toothrow, Sergeant’s Mail
          • White-Gold Tower: Spell Power Cure, Essence Thief, Brands of Imperium
        • Trials
          • Aetherian Archive: Healing Mage, Quick Serpent, Defending Warrior
          • Hel Ra Citadel: Destruction Mage, Poisonous Serpent, Berserking Warrior
          • Maw of Lorkhaj: Twilight Remedy, Moondancer, Roar of Alkosh, Lunar Bastion
          • Sanctum Ophidia: Wise Mage, Twice-Fanged Serpent, Immortal Warrior
          • Aetherian Archive / Hel Ra Citadel / Sanctum Ophidia: Infallible Mage, Vicious Serpent, Eternal Warrior
        • Arenas
          • Dragonstar Arena: Healer’s Habit, Robes of Destruction Mastery, Archer’s Mind, Footman’s Fortune
          • Maelstrom Arena: Elemental Succession, Winterborn, Hunter Leader, Permafrost, Glorious Defender
        • PvP
          • Cyrodiil: Affliction, Alessian Order, Almalexia’s Mercy, Arch-Mage, Bastion of the Heartland, Beckoning Steel, Buffer of the Swift, Crest of Cyrodiil, Curse Eater, Desert Rose, Elf Bane, Fasalla’s Guile, Hawk’s Eye, Juggernaut, Kyne Kiss, Leki’s Focus, Light of Cyrodiil, Marksmen’s Crest, Morag Tong, Nightshade, Ravager, Robes of Alteration Mastery, Robes of Transmutation, Sentry, Shadow Walker, Shield of the Valiant, Vicious Death, Wary of Cyrodiil, Warrior’s Fury
          • Imperial City: Black Rose, Galerion’s Revenge, Imperial Physique, Meritorious Service, Phoenix, Powerful Assault, Reactive Armor, Shield Breaker, Thews of the Harbinger, Vicecanon of Venom

        Overland Monsters
        • Damage mitigation has been normalized.
          • Monsters in the overland and in public dungeons now take the same amount of damage from your attacks. World bosses and their adds have been made more resilient.
        • Defeating monsters in delves now rewards 5% more experience.
        • Monsters now award experience more in line with their difficulty.

        Dark Anchors
        • Added new monsters to Molag Bal’s dark army, including Grievous Twilight and Xivkyn.
        • Every zone can now spawn any of Molag Bal’s Generals.
          • Visuals and combat ability sets for some Generals has been improved.
          • Achievements from players involved with an anchor are now taken into account when Generals spawn.
        • Every Anchor now spawns Daedra of all types.
        • Daedra now arrive in waves, and any arriving Daedra now deal damage where they land.
        • The reward chest for completing an Anchor has been made more visible.

        World Bosses
        World bosses throughout Tamriel have been rebalanced to target groups of four instead of two.
        • The following world bosses have been redesigned:
          • Alik’r Desert
            • Lonely Papa’s rage sends sands crashing through the desert, wreaking destruction upon any who intrude upon his camp.
          • Auridon
            • Snapjaw the Clannfear now hungers for the flesh of the living. No longer alone, his hideous call summons pack mates from the depths of Coldharbour.
            • Quenyas the Necromancer has picked up a few new tricks, calling an undead horde to her evil bidding.
          • Bangkorai
            • Dayarrus’ experiments and dark sacrifices have unleashed a new breed of Ogrim upon Tamriel.
          • Coldharbour
            • Duriatundur has been corrupted by the bleak landscape of Coldharbour, shattering his will into many.
          • Deshaan
            • Bittergreen the Wild runs rampant upon the highways of Deshaan, empowered by the grove that drove her mad.
          • Eastmarch
            • Rageclaw’s curse has spread.
          • Glenumbra
            • Trapjaw the Crocodile’s strange brood has finally hatched.
          • Grahtwood
            • Nindaeril and her life-mate Bavura now work together to tear apart their foes.
          • Greenshade
            • Thodundor’s strength has greatly increased, rippling shockwaves through the ground with elements bound to his will.
            • Gathongor’s Mire is now home to an Argonian behemoth.
          • Malabal Tor
            • Skullbreaker’s carnage has attracted a harem of harpies to the banks of the Strid.
          • Reapers March
            • Big Ozur hurls bolts of earth and flame, his newfound power attracting goblins to his tribe.
          • Rivenspire
            • Magdelena has begun dabbling in necromancy, summoning an army of the dead to her haunt.
            • Menhir Stoneskin now stands vigil over ruins filled with statues crafted by the dead.
          • Shadowfen
            • Urrai’s wrath opens portals to the Deadlands, filling the depths with fire and stone.
          • Stonefalls
            • Aurig Mireh’s invasion has been bolstered by an army of Daedra that answer to her beck and call.
          • Stormhaven
            • Titanclaw’s clutch roils beneath the sand, preying on any who stray too near.
            • Old Widow Silk has devoured her sisters, adding their venomous girth to her own.
          • The Rift
            • Ghoragham’s unrest has disturbed his barrow, raising corpses of the long dead to his haunt.


        UI
        The introduction of One Tamriel has brought upon a number of significant UI changes that we want to call out below.
        • Removed a monster’s level from the target frame since every monster essentially has the same level through One Tamriel.
        • Quest givers offering repeatable quests now have a different colored icon over their head to help differentiate those quests from non-repeatable quests.
        • Updated quest messaging to help differentiate between group quests located inside and outside of dungeons.
        • Updated zone messaging to help differentiate between Dungeons, Group Delves, and other group areas.

        Achievements
        • Added 110 new dungeon achievements to support the new Normal and Veteran difficulties being added to the existing dungeons.
          • To account for the huge number of Veteran Dungeon achievements added in this update, we’ve moved the Veteran Dungeon achievements to their own category in the achievements menu. This new category includes sub-categories for general achievements, Death Challenges, Slayer Challenges, Survivor Challenges, and Speed Challenges.
          • We’ve also reordered the Dungeon and Veteran Dungeon achievements, so that achievements within a sub-category are grouped by dungeon and listed in the order they are most likely to be discovered in, instead of alphabetically.
        • Added 3 achievements for completing all of the Magical Anomalies, Anka-Ra Sites, and Iron Orc Nirncrux Mines in Craglorn.
        • Added 3 new achievement lines for completing 1 / 10 / 30 of the new daily quests for Mages Guild, Fighters Guild, and Undaunted Delve dailies.
          • Completing these achievements awards a small amount of reputation for the associated skill line.
        • We’ve updated the Undaunted pledge achievements to account for changes to the pledges themselves:
          • The achievements for completing Pledges from Maj al-Ragath and Glirion the Redbeard are no longer difficulty specific.
          • Added a line of achievements for completing Pledges from the new pledge giver, Urgarlag Chief-Bane.

        Motifs and Recipes
        • Updated the way Provisioning recipes drop as follows:
          • Recipes in Cyrodiil, the Imperial City, and Dungeons now drop based on your rank in the Recipe Improvement passive.
          • In other zones, recipes drop based on your passive rank 75% of the time, and the rest of the time drop the same way they dropped prior to One Tamriel, by zone.
        • Crafting Motifs which were previously only available in the Silver and Gold versions of alliance content are now available throughout the world.
        • Daedra Hearts are now an uncommon drop from humanoid Daedra.
        • Argentum, Copper, and Palladium style items can now be found in treasure chests.

        Justice System
        Legerdemain now influences the quality of loot obtained from Justice activities.
        • Higher skill ranks in Legerdemain provide a better chance to "find" higher quality items.
        • This replaces the previous approach of higher level zones having a higher chance to obtain higher quality items.
        • Similarly, the overall value of items from Thieves Troves is now based on your rank in the Thieves Guild skill line, with a higher rank providing an increased chance for more and higher quality items.

        Crafting & Harvesting
        • Survey Reports received from Crafting Writs may now send you to any zone throughout the world.
        • You may now pick up Crafting Writs from Writ Boards outside your home alliance.
          • Note: Deliveries sites are still determined by your original alliance.
        • When opening a Clothing, Woodworking, or Blacksmithing Writ reward box, you now have a chance to obtain a shipment of 25 refined materials from a previous tier of materials.
          • These shipments appear whenever you do not obtain a Survey Report.
        • You no longer need to be Champion 10 or above to obtain Crafting Writs for Craglorn and Orsinium.
          • Note: You still must have access to Orsinium in order to receive an Orsinium crafting writ.
        • All harvest nodes now scale to your combat level or applicable crafting passive rank.

        Miscellaneous Systems Changes & Updates
        In addition to the above updates for One Tamriel, we’ve also made several miscellaneous changes to various systems across the game.
        • All vendors now offer goods close to your level, instead of goods based on the zone the vendor is located in.
        • Gold drops from monsters, treasure chests, safe boxes, Thieves Troves and other containers now scale to your level, instead of the level of the source.
        • The gold cost for Bribery is now based on your level.
        • Soul gem usage has been simplified.
          • Players of all levels will receive and fill Grand Soul Gems, which can be used to revive players of any level, as well as to refill enchantments.
          • Non-grand Soul Gems no longer fill these roles, and may be sold to vendors.
        • All survey reports now spawn six rich nodes. To balance out the reduction in number of nodes at high-tier survey sites, the amount of materials high-tier rich nodes award has been increased.
        • Players can now undergo the Ritual of Mara with players from other alliances.
        NEW FEATURES / UPDATES / BIG CHANGES

        Dueling
        You can now initiate duels with other players!
        • This new feature can be found in the social interaction wheel when interacting with another player, or simply typing /duel <player name>.
        • Duels may be initiated in any non-PVP overland zone against a player of any alliance.
        • Duels can only be done between 2 player characters, and only a certain amount of duels can occur within a given area.
        • If you don't want to fight other player characters or receive dueling invitations, the Social panel in your options menu allows the auto-declining of duels.
        • Duels have the following rules:
          • After the challenged player accepts the duel invitation, a countdown to begin will appear in the center of both player’s screens.
          • All outside influences such as healing, buffs, etc. from other player characters will be blocked when a duel begins, and will last for the duration of the duel.
          • Combat with a monster will not break or end a duel.
          • Battle-spirit will still be applied to any player characters within a duel.
          • Duels will have a radius you must stay inside, and will be centered around a Dueling Flag.
            • You will be notified if you are nearing the "out of bounds" area of the duel.
          • Leaving the duel area results in a forfeit.
          • A duel is completed when one player character is knocked down to 0 hitpoints.
            • You will be offered a free resurection if defeated, or can be resurrected by other player characters.
        • New achievements have been added to your journal for winning 1, 25, and 100 duels.
        • Note that we have exposed your duel statistics to the API including player name, class, alliance and race for making your own add-ons.

        Weapon Ultimates
        New Weapon Ultimates have been added to the game. Each Weapon skill line now has one Ultimate, and each Ultimate can be obtained by reaching Rank 50 in its respective Weapon skill line. Weapon Ultimates can be morphed as well!

        Champion Points
        The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation). The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.

        New Daily Quests
        We’ve added daily quests for the three factions – Fighters Guild, Mages Guild, and the Undaunted. Included are new rewards, and a new way to gain reputation in their ranks. You can find these quests in the capital cities in each faction’s guildhall or camp.

        New Monster Masks
        16 new Monster Mask Item Sets have been added that drop in Dungeons. The following are a list of the names for the new sets:
        • Chokethorn
        • Grothdarr
        • Iceheart
        • Ilambris
        • Infernal Guardian
        • Kra’gh
        • Pirate Skeleton
        • Selene
        • Sellistrix
        • Sentinel of Rkugamz
        • Shadowrend
        • Slimecraw
        • Stormfist
        • Swarm Mother
        • Tremorscale
        • The Troll King

        Motifs
        We’ve added three new Motifs in this update:
        • Celestial: The signature look of the final bosses of the Trials of Craglorn.
          • The weekly quest for each Craglorn Trial will always award one chapter from a subset of chapters specific to that Trial.
            • Aetherian Archive awards the chapters for Axes, Boots, Helmets, Shoulders, and Staves.
            • Sanctum Ophidia awards the chapters for Bows, Daggers, Gloves, Legs, and Swords.
            • Hel Ra Citadel awards the chapters for Belts, Chests, Maces, and Shields.
            • All three quests have a very small chance for the complete motif book.
          • The style item, Star Sapphires, can be obtained by defeating the Bosses of these Trials, with a greatly increased drop chance on Veteran Mode and from Hard Mode encounters.
        • Yokudan: This style can be seen on many of the enemies in Craglorn.
          • The chapters of the style can be rarely obtained by completing repeatable quests in Craglorn.
          • The style item, Ferrous Salts, can also be obtained from these quests.
        • Draugr: This style has been re-discovered by the Mages Guild, Fighters Guild, and the Undaunted.
          • This ancient style of Nord armor can be learned from chapters rarely obtained by completing the new Fighters Guild, Mages Guild, and Undaunted Delve dailies.
          • Pristine Shrouds, used to create Draugr-styled gear, can also be obtained from these quests.

        Craft Bags (ESO Plus)
        • Added a new toggle option under: Settings -> Gameplay -> Auto-Add to Craft Bag.
          • This allows you to decide if items are automatically sent to the Craft Bag.
          • This defaults to on, which is the current behavior.
        • Added a “Stow Materials” keybind to the Inventory menu.
          • This keybind appears when you have Craft Bag-eligible materials in your inventory, and stows all eligible materials from your inventory to your Craft Bag simultaneously.
          • This option only appears when you have Auto-Add turned off.

        General UI
        • Server selection is now done at the login screen rather than in the launcher. You can change the server you log into by selecting the new “SERVER” option in the left menu.
        • When highlighting equipment in your inventory, you will now see a preview of what your stats would be if you equipped it.

        Housing Updates
        In preparation for Update 13, a number of buildings were added/modified. In addition, a number of safe boxes, treasure chests, harvest nodes, books, and NPCs were relocated to accommodate these renovations.
        • Alik'r
          • The Sisters of the Sands Inn in Sentinel is renovating a room, and has temporarily blocked it off.
          • Renazh's House is being renovated and is currently locked.
            • Relocated a treasure chest, two safeboxes, and a book ("The Book of Circles, Tirdas Maxims").
            • Renazh at-Sadil, Helazh at-Renazh, Faribah, and Modorin decided to move after they were targeted by numerous robberies, but will return to Tamriel some day when they find a safer home.
        • Auridon
          • Shara's Public House in Vulkhel Guard is renovating a room, and has temporarily blocked it off.
          • The Barbed Hook Tavern in Skywatch is renovating a room, and has temporarily blocked it off.
          • A new building near Mathiisen has been constructed.
        • Bal Foyen
          • Nebaxireet's House in Dhalmora is being renovated and is locked.
            • Keema-Ja is no longer in Dhalmora, but will return to Tamriel someday.
        • Bangkorai
          • A new building near Halcyon Lake has been constructed, and relocated a nearby book and treasure chest.
          • A new building near Lakewatch has been constructed.
        • Craglorn
          • A new building near Cyrodiil Gate Garrison has been constructed.
        • Deshaan
          • The Flaming Nix in Mournhold is renovating a room and has locked it.
        • Eastmarch
          • The Stormcrag Manor in Windhelm is being renovated, and is now locked.
            • Two safeboxes have been removed.
            • Lokka Stormcrag and Gyda Stormcrag are now located near the entrance to Windhelm.
            • The "Letter to Ragna" note was moved with the Stormcrags.
        • Glenumbra
          • The Rosy Lion in Daggerfall is renovating a room and has locked it.
          • Cergend's House in Daggerfall is closed for renovations.
            • Eugenie Cergend and Marie Cergend are tired of getting robbed, and have left. They may return one day if they can find a safer home.
            • Two safeboxes have been removed from the Cergend's home.
            • A nearby book has been relocated.
        • Grahtwood
          • A building near Eldenroot has been closed.
            • Clenegor has decided to move, but will return to Tamriel someday.
          • A new building near Cormount has been constructed.
            • A new citizen, Frenenora, has moved in nearby.
            • A new guard is now patrolling in Cormount.
        • Greenshade
          • A new building near Marbruk and in Longhaven have been constructed.
        • Khenarthi's Roost
          • A new building in Laughing Moons Plantation is under construction, and is locked.
        • Malabal Tor
          • A new building in the Bandaari Trading Post has been constructed.
        • Reaper's March
          • A new building near Arenthia has been constructed.
        • Rivenspire
          • Hears-the-Wind's House in Fell's Run is closed.
        • Stonefalls
          • The Ebony Flash in Ebonheart is renovating a room, and has blocked it off.
          • A building near Ebonheart has been constructed, and a Mages Guild book near this building was relocated.
          • A vacant building in Kragenmoor has a new lock on its door.
        • Stormhaven
          • A new building near Hammerdeath Arena has been constructed.
        • Stros M'kai
          • A new building near Port Hunding has been constructed.
          AVAILABLE TEMPLATES
          We will be supplying eight One Tamriel character templates to aid you in testing and will include the 30 new item sets, 16 new Monster Masks, 4 sets with the 5-piece bonus significantly changed, and 9 Trial sets that are now scaled to CP160. All Malestrom and Master weapons will also be provided as well. All sets are scaled to the character level of the template with armor in Divine, weapons in Precise, and Jewelry with traits associated to weight of the armor type.
          • All templates can be found in the upper-left corner dropdown on the Character Creation screen, and includes the following:
            • Three templates – one for each alliance – that is level 50 with 300 Champion Points
            • One template that is alliance-agnostic that is level 50 with 160 Champion Points
            • Three templates – one for each alliance – that is level 49
            • One template that is alliance agnostic and level 30
          • In addition, all templates except the level 30 template will have an item in their template inventory boxes that can be used to grant and max out the werewolf or vampire skill lines.
          • Each armor set, excluding Monster Masks, is sorted based on drop location and contains boxes for its jewelry and weapons as well.
          • We also fixed an issue where the Crafter's Limitless Library (a PTS-only item to aid testing) did not contain the Khajiit or Altmer Style Motif books. It now contains those books if your character is not a Khajiit or an Altmer, respectively.



        KNOWN ISSUES
        Art & Animation
        General
        • If you have a beard and equip one of the adornments below, your face will suffer from a graphical issue.
          • Bald and Clean Shaven
          • No Facial Accessory
          • No Jewelry

        Audio
        General
        • You may run into some robo-VO, particularly in Craglorn, or missing sounds entirely. Final audio is still being worked on and adjusted.

        Combat & Gameplay
        General
        • Final battle leveled combat balance is still being iterated on, and improvements will be ongoing throughout PTS testing.
          • Note: Monsters and bosses in Craglorn specifically are currently more difficult than intended.

        Dueling
        • In some rare cases, AP may be unintentionally earned during a duel.
        • In extremely rare cases, you may appear to still be in a duel, even after the duel has ended. You can fix this by relogging, or challenging another player.

        Weapons
        • Penetrating Magick: Wall of Elements and Elemental Storm will not currently benefit from the additional Spell Penetration provided by this passive.

        Crafting & Economy
        General
        • We are currently experimenting with Personal Vendor options on the PTS. You may notice functionality that is not currently on the Live megaservers. Please enjoy these features on the PTS, which may or may not be available when we publish Update 12.

        Potions
        • Potion Boost enchantments currently boost potion durations by incorrect amounts.

        Exploration & Itemization
        Achievements
        • A few of the new dungeon achievements are not currently working as intended, and include:
          • Volenfell Assassin and Volenfell Survivor award the Crypt of Hearts equivalents.
          • Crypt of Hearts I Assassin gives the Arx Corinium equivalent.
          • They Were Just Rusty fails to complete when you complete the requirements.
          • Two of the bosses for Arx Corinium Conqueror do not advance the achievement appropriately.
        • The new achievements for the Mages Guild dailies, Fighters Guild dailies, and Undaunted Challenge dailies are a work in progress, and will not advance as expected.
        • The new motifs introduced with One Tamriel do not yet have their associated achievements. This includes the Celestial, Draugr, and Yokudan styles.

        Itemization
        • The names of some quest rewards are not yet final.
        • The itemization specifically in Craglorn is not yet final, particularly items received from monsters and bosses.

        Survey Reports
        • Rich Ebony nodes will often fail to award loot when harvested.
        • Rich nodes from Clothing and Woodworking Surveys mistakenly scale to your Metalworking passive rank, instead of the appropriate passive.
        • Under certain circumstances, it is possible to find multiple copies of each of the Rich nodes at Blacksmithing, Clothing, and Woodworking survey sites.

        Templates
        General
        • The Ice Heart Monster Mask currently contains Chokethorn mask items.
        • The Lamias Song Dungeon set bag currently contains the weapons for Netch’s Touch.
        • The Vampire Cloak item set contains the Armor of Truth armor pieces.

        UI
        General
        • Several new items and achievements do not have their final icons. These will be coming online in a future PTS patch.
        • The Battle Leveling Boost on the active effects section of your character sheet is being iterated on, and is not currently showing the correct values.


        • The quest tracker will not update correctly after crafting all the items required for crafting writs, though the quest is still able to be turned in.
          • This also happens with Sacraments and Heists.
          FIXES & IMPROVEMENTS, DARK BROTHERHOOD DLC GAME PACK

          Combat & Gameplay
          Dark Brotherhood
          • The pickpocket prompt will no longer appear while you are in the middle of using the Blade of Woe on a target that can be pickpocketed.

          Monster Abilities
          • Bodyguard
            • Bodyguards no longer sacrifice themselves to save other bodyguards from death.

          Quests & Zones
          Sacraments
          • The journal UI will no longer improperly classify Sacraments as group quests.
          • Added an extra journal hint to elaborate that using the Blade of Woe while you have a poison equipped counts towards optional objectives to slay targets with poison.
          FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK
          Combat & Gameplay
          Monsters
          • Sweepers and Sewer Bosses
            • Player-summoned monsters no longer cause more adds to spawn.

          Exploration & Itemization
          General
          • Bone Shards have been renamed to Key Fragments.
          • The treasure vault doors of Imperial City will now accept 60 of any combination of the following:
            • Bloody Claws
            • Bone Shards
            • Daedric Embers
            • Daedric Shackles
            • Dark Ether
            • Key Fragments (previously known as Bone Shards)
            • Mark of the Legion
            • Monstrous Teeth
            • Planar Armor
          • The treasure vault doors within White-Gold Tower and Imperial City Prison will follow the same rules as above, but require 150 items per door.
          • Monsters in Imperial City will now drop Key Fragments by default, and have had their drop rates adjusted.
          • Fixed an issue where taking certain weapons and armor in the Daggerfall Covenant base in the Imperial City Sewers counted as stealing.

          Dungeons
          • The rewards for completing the initial quests for the Imperial City Prison and White-Gold Tower dungeons (“Mara’s Blessing” and “Grevious Ward”) have been reduced from purple quality to blue quality, to bring them in line with all other dungeon quest rewards. Grevious Ward has also been moved from the Endurance set to the Leeching Plate set.
            • These changes are not retroactive, and do not affect any existing copies of these items.
          • As part of the adjustments to the way items drop in One Tamriel, the Frostbite Staff will no longer drop from Imperial City Prison.
          • Items from reward chests in the Imperial City Prison and White-Gold Tower dungeons now correctly drop in the Xivkyn style instead of the Breton style.



      FIXES & IMPROVEMENTS, ORSINIUM DLC GAME PACK


      Art & Animation
      Figure
      • The wings found on the Trinimac set are now attached to the chest instead of the shoulders.

      Combat & Gameplay
      General
      • Defeating monsters in Orsinium’s public dungeons now grant 40% less experience, bringing them more in-line with other public dungeons.
      • World Bosses
        • Player-summoned monsters no longer cause more adds to spawn.

      Exploration & Itemization
      General
      • Museum relics will no longer be red in your inventory if you are below level 50.

      Quests & Zones
      Quests
      • Blood on a King's Hands: Bazrag will no longer break you out of stealth if he's looking at you while following you.
      • Heresy of Ignorance: You must now be near your groupmates to share credit for disrupting the obelisks.
      FIXES & IMPROVEMENTS, SHADOWS OF THE HIST DLC GAME PACK


      Art & Animation
      Figure
      • Fixed an issue where there were missing textures on the Mighty Chudan helmet for Argonian female player characters.
      • Fixed an issue with incorrect shoulder textures on Mighty Chudan when paired with its corresponding helmet.
      • Toe claws and fingernails from Khajiit and Argonian player characters will no longer appear black when wearing the Mazzatun heavy armor gloves and boots.
      • Tassets will no longer appear black on females wearing the Mazzatun heavy chest armor.
      • Fixed several issues with clipping and distortion on Mazzatun armor.
      • Fixed an issue with Tsatva-Lan’s loincloth.
      FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK


      Combat & Gameplay
      General
      • Unlocking chests, or using doors, trap doors, and ladders no longer automatically breaks stealth while in Heists.
      • Opening Thieves Troves no longer automatically breaks stealth.

      Dungeons & Group Content
      Maw of Lorkhaj
      • “Into the Maw” will now correctly award loot once per week, regardless of how many times the quest had been completed during the week.

      Exploration & Itemization
      General
      • Fixed an issue that caused citizens in Thieves Guild zones to drop an extra piece of loot under certain circumstances.

      Quests & Zones
      General
      • Dro-m’Athra NPCs now all have the new, more polished look first introduced in Maw of Lorkhaj.

      Quests
      • Cleaning House: Setup a new graveyard within Velsa's Villa so that dying during the subsequent steps will not resurrect you all the way back at No Shira Citadel's wayshrine.
      FIXES & IMPROVEMENTS, BASE GAME PATCH


      Alliance War
      General
      • Cyrodiil now scales to CP160!
      • The carpenters of Cyrodiil are on strike, and Towers no longer have doors.
      • Adjusted the milegates at Fort Ash and Chalman Keep, and removed the scaffolding.
      • Adjusted many areas around towers and keeps to cut down on gap closer "keep jumping".
        • The most noticeable changes are the stairs between Aleswell Farm and Aleswell Keep.
      • You can now teleport out of an Outpost.
      • Outposts can now be chosen as respawn locations.
      • Fixed an issue that would allow you to enter Cyrodiil with an active vanity pet.

      Fighters Guild Bounties
      • Updated the rewards from the Cyrodiil Fighters Guild Bounties.
        • These quests now award Alliance Points.
        • The Ornate item from the reward always scales to your level, all the way to CP160.
        • The reward will always contain a piece from the Cyrodiil’s Light, Ward, or Crest item sets.

      Siege Weapons
      • Ballista can now be fired at a steeper downward angle.
      • Ballista now have a smaller placement radius, resulting in the allowance of deployment between Keep wall crenellations.
      • Doubled the damage done by rams.
      • Fixed an issue where Siege Weapon damage could be increased by various passives that increase damage done, such as Mighty and Destructive Ancestry.
      Art & Animation
      General
      • Fixed an issue that caused belts, sashes, and girdles of the Soul-Shriven style to incorrectly appear identical to the Breton style.
      • Fixed an issue that caused the Mannimarco costume to behave incorrectly in the Costume Dyeing window.
      • Dog tongues will now be a more natural color of pink.
      • Increased the amount of adornments that can be selected and equipped at the same time.
        • Note: Due to this change, the texture quality of some masks have been reduced.

      Figure
      • Tassets on small female characters wearing the Breton heavy chest armor will now conform better on the body.
      Audio
      General
      • Fixed a number of edge cases where audio wasn’t playing properly for certain monsters and player abilities.
      • Polished the audio for many of the abilities.
      • Polished many locations where the sound and/or music didn’t quite fit the space or, in some cases, was missing entirely.
      • Improved the audio used by a number of monsters, critters and objects in the world.
      • Fixed a number mismatched or erroneous text/voice-over pairings throughout the game.
      • Polished the timing of a number of conversations amongst NPCs.
      • Improved many UI sounds.
      • Added more combat and boss music throughout the game.
      • Added pauses to the music playback system to space things out a bit and let the sound effects breathe.
      • Added more ambient music throughout the game.
      Combat & Gameplay
      General
      • In order to get loot and XP credit for killing a mob, you now only need to deal 3% of its maximum health instead of the previous 10%.
      • Fixed an issue where partial Heavy Attacks from Flame and Frost Destruction Staves could allow you to generate Ultimate even if they did not hit a target.
      • Fixed numerous ability tooltips for grammar, spelling, and formatting. Any significant tooltip revisions will be called out specifically in the class-specific sections below.
      • Fixed numerous issues with abilities displaying incorrect or placeholder icons in your Active Effects window, or with the bufftrackers of various player-made addons.
      • Fixed an issue that caused questing to grant less experience than intended under certain conditions.
      • Fixed an issue that caused certain non-quest experience sources to award more experience than intended in battle-leveled zones outside of Cyrodiil.

      Dragonknight
      • Ardent Flame
        • Fiery Grip: Switched the position of this ability with the Lava Whip ability as seen in the skill line UI.
        • Lava Whip: Switched the position of this ability with the Fiery Grip ability as seen in the skill line UI.
        • Shifting Standard (Dragonknight Standard morph): Fixed an issue where the second cast of this morph was not displaying a hostile telegraph to enemy players.
      • Earthen Heart
        • Eruption (Ash Cloud morph): Fixed an issue where this morph was causing the camera to shake for all nearby players, instead of only the caster.
        • Obsidian Shard (Stonefist morph): Increased the healing done by this morph by 20%, and decreased the damage by 20%.
        • Stonefist: This ability and the Stone Giant morph now deal 100% increased damage if they knock down a target.

      Nightblade
      • Shadow
        • Summon Shade: Fixed an animation issue with your leg when using this ability while crouching.

      Sorcerer
      • Storm Calling
        • Boundless Storm (Lightning Form morph): Fixed an issue where this morph’s visual effects were not all displaying properly when hit by the Serpent Fang monster’s Poison Arrow Spray ability.
        • Hurricane (Lightning Form morph): Fixed an issue where this morph did not gain any benefits as it increased in rank. It now deals slightly more damage as it ranks up.

      Templar
      • Aedric Spear
        • Spear Shards: Fixed an issue where this ability and the Luminous Shards morph were disorienting the incorrect number of targets.
      • Dawn’s Wrath
        • Solar Flare: Fixed an issue where this ability would cause the visual effects from Major Empower to get stuck on you if it was used as the killing blow on a target.
      • Restoring Light
        • Cleansing Ritual: Fixed an issue where using the Purify synergy from this ability and its morphs was preventing you from using other synergies for 20 seconds. We also fixed an issue where the Purify synergy from this ability and its morphs was appearing after you taunted an enemy.

      Weapon
      • Two Handed
        • Follow Up: Fixed an issue where you could proc this passive’s bonus using unintended means.
      • Dual Wield:
        • Shrouded Daggers (Hidden Blade morph): Fixed an issue where this morph would not bounce the daggers if the dagger damage was the killing blow.

      Guild
      • Fighters Guild
        • Dawnbreaker: Increased the cost of this ability and its morphs to 125 Ultimate from 100.

      Champion System
      • The Shadow
        • Befoul: This champion passive no longer increases the healing reduction of Meatbag Catapults.

      Monsters
      • Great Shackle
        • Monsters in the battle at the Mooring have been made more difficult.
      • Vile Labs
        • Years of experimenting with volatile chemicals has had a profound impact on Overseer Xvarik’s constitution.

      Monster Abilities
      • Daedroth
        • Fiery Breath now threatens the area indicated by its telegraph, and the telegraph now persists for the duration of the attack.
        • Fiery Breath can now be cast while silenced.
        • Fiery Breath no longer attempts to cast if the target is outside its effective radius.
      • Foot Soldier
        • Throw Dagger can now be cast while silenced and interfaces with the tutorial system.
      • Lich
        • Soul Cage’s damage over time no longer hits for 0 damage.
      • Thallik Wormfather (World Boss in Trolhetta)
        • Thallik Wormfather has abandoned pyromancy for necromancy, corrupting the dead to do his nefarious bidding instead of burning his victims alive.
      Crafting & Economy
      General
      • Increased the density of harvest nodes in Bleakrock Isle and Bal Foyen to better match other zones of the same size.
      • Fixed an issue that caused harvest nodes to very rarely respawn immediately after being harvested.

      Alchemy
      • When an enchantment is suppressed by a poison, the visuals for that enchantment are now also suppressed, allowing the poison visuals to display correctly.
      • Potion tooltips now reflect the cooldown reduction from any Alchemical Acceleration enchantments you have active.

      Survey Reports
      • Fixed an issue that caused Lush plants at Clothier survey sites to produce more cloth than intended. This brings them back in line with similar nodes for other professions.
        • Furrier’s Traps are unaffected, with the result that Clothier surveys still provide more combined materials than Blacksmith or Woodworker surveys.
      Crown Store
      General
      • Fixed an issue if you changed your character’s name while in a group, the name change would not be reflected until you left that group. Your character’s name will now be updated as soon as you log in.

      Art
      • Fixed several issues with clipping and distortion on the Ebonheart Pact alliance armor.
      • Made several fixes for the Cheerful and Melancholy personalities so they will no longer interrupt static emotes, or cause weapon animations to pop.
      • Fixed an issue where the animations from personalities would take priority over other the animation where your character is bracing against the wind at Sorrow Summit in Wrothgar.
      Dungeons & Group Content
      Dungeons
      • Volenfell
        • Fixed an issue that would allow you to reset one of the bosses faster than intended.
      Exploration & Itemization
      General
      • Doubled the drop rate of Nirncrux from standard harvest nodes in Craglorn.
      • Fixed an issue where you could trade some items that were not intended to be tradeable.

      Achievements
      • Updated many achievements to improve clarity.
      • Standardized names for the Veteran Dungeon completion achievements. These are now consistently named “[Name of Dungeon] Conqueror”.
      • Fixed a performance issue when reopening the Achievements window immediately after earning progress towards multiple achievements.

      Eidetic Memory
      • A large number of previously missing or obscurely-placed books can once again be located in places throughout the world, in accordance with their content.
        • Missing Main Quest books (such as the ever-elusive Aldimion's Journal) will now show up in your alliance's Harborage somewhere.
        • Books that were quest items that had no easily-located copy in the world will be located somewhere in the area they were relevant, usually by the quest finisher.
        • Some books previously buried by terrain changes throughout the time since launch have been unearthed for your perusal. Some lacked glows to call them out as special, which has been fixed.
        • Books from Cyrodiil that were locked inside alliance bases now also have copies somewhere within their gated territories.
        • The gold larceny book, King Farangel's Unpublished Ode to Wayrest, is now visible as a readable book in the Thieves Den after you've stolen it.
        • A tiny number of books that were found to have broken interaction requirements have since been fixed.
        • A small number of books that were never intended to be part of a collection were removed from those collections; your Eidetic Memory will automatically update to accommodate the new requirements.
        • Please continue to report books you feel are missing or not easily found, and we will continue to review and update them!
      • The Eidetic Memory section of the Lore Library will no longer appear for those that do not have Eidetic Memory unlocked. The Library of Incunabula collection will once again require Eidetic Memory to recall.
      • The Words of the Poets collection no longer possesses the unattainable book “The Oath of Light.”

      Item Sets
      Note: Values listed below are for a full set of CP160 gold-quality pieces.
      • Adroitness: Renamed this item set to Bloodthorn’s Touch.
      • Akatosh’s Blessed Armor: Renamed this item set to Meridia’s Blessed Armor.
      • Apprentice Garb: Increased the amount of health you receive from this item set to 7000 health when it procs from 3440 health.
      • Armor of Rage:
        • Renamed this item set to Armor of the Veiled Heritance.
        • Increased the Weapon Damage received from this item set to 400 Weapon Damage when it procs from 352 Weapon Damage.
      • Armor of the Construct:
        • Renamed this item set to Hatchling’s Shell.
        • This item set now grants you a 5000-point damage shield every 15 seconds.
      • Armor of Truth: This item set now grants you 450 Weapon Damage for 10 seconds after you set an enemy off-balance.
      • Barkskin:
        • The 2-piece bonus from this item set now affects Max Health instead of Health Recovery.
        • This item set now heals you for 2000 Health and restores 1000 Stamina when you are affected by an immobilization or snare on a 5 second cooldown, in addition to reducing the duration of immobilizations and snares applied to you at all times.
      • Burning Spellweave:
        • Increased the Spell Damage granted from this item set to 600 Spell Damage when it procs from 215 Spell Damage.
        • Decreased the cooldown on the proc from this item set to 12 seconds from 15 seconds.
      • Combat Physician: Decreased the duration of this item set’s damage shield proc to 6 seconds from 8 seconds.
      • Draugr’s Heritage:
        • Increased the heal from this item set to 7000 Health when it procs from 3440 Health.
        • The proc has been changed to occur when you fall below 35% Health, up from 20% Health.
      • Elegance: Renamed this item set to Queen’s Elegance.
      • Heem-Jas’ Retribution:
        • Fixed an issue where this item set was granting Major Berserk to a friendly target around the enemy that died instead of the set wearer.
        • Fixed an issue where Major Berserk, granted from this item set, was stacking with other sources of Major Berserk.
      • Hircine’s Veneer: This item set’s 2-piece bonus now grants Stamina Recovery instead of Healing Received.
      • Hist Bark: Fixed an issue where wearing this item set would prevent you from obtaining any other source of Major Evasion, even when you were not blocking. Blocking with this item set equipped will still remove other sources of Major Evasion.
      • Jolting Arms: Increased the chance to proc when you block an attack to 50% from 15%.
      • Kyne’s Flight: Renamed this item set to Wilderqueen’s Arch.
      • Lord’s Mail:
        • Renamed this item set to Wyrd Tree’s Blessing.
        • Increased the amount of negative effects removed from you when casting a Magicka ability to 5 negative effects from 1.
      • Magicka Furnace: Increased the amount of Magicka restored when taking damage from a melee attack to 8000 Magicka from 5160 Magicka.
      • Magnus’ Gift: Fixed an issue where this item set’s visual effects would always display when you cast a Magicka ability, even if the set bonus did not actually trigger.
      • Maw of the Infernal: Increased this item set’s proc chance to 10% from 5%.
      • Mighty Chudan: This item set now has an additional 2-piece bonus that grants Maximum Health.
      • Nightflame: Increased this item set’s proc chance to 3% from 2%.
      • Nightshade:
        • Renamed this item set to Night Terror.
        • Increased the amount of Poison Damage done against melee attackers to 2000 Poison Damage from 387 Poison Damage, and also now has a 1 second cooldown on the proc.
      • Night Mother’s Embrace: This item set now has an additional 5-piece bonus that grants Weapon Damage.
      • Oblivion’s Edge:
        • This item set’s 2-piece bonus now grants Weapon Critical instead of Max Health.
        • This item set now has an additional 5-piece bonus that grants Weapon Damage
      • Overwhelming Surge:
        • Increased this item set’s proc chance to 15% from 8%.
        • Increased the amount of Shock Damage dealt to 2175 Shock Damage from 1376 Shock Damage.
      • Powerful Assault: Removed this item set’s 15 second cooldown.
      • Prayer Shawl: Increased this item set’s chance to proc when you heal a friendly target to 6% from 5%.
      • Prisoner’s Rags:
        • This item set now has a 3 and 4-piece bonus of Stamina Recovery instead of Weapon Critical.
        • This item set now restores 1000 Magicka every second while you are sprinting in addition to reducing the cost of Sprint by 50%.
      • Ranger’s Gait: This item set now has an additional 5-piece bonus that grants Stamina Recovery.
      • Robes of Onslaught:
        • Renamed this item set to Robes of the Hist.
        • This item set now reduces the duration of all disabling effects by 20% instead of only stun, disorient, and snare effects, and also heals you for 2000 Health every second while you are affected by a disabling effect.
      • Robes of the Necromancer:
        • Renamed this item set to Robes of the Withered Hand.
        • This item set now has a 3-piece bonus of Maximum Magicka instead of Stamina Recovery.
        • Fixed an issue where this item set was healing and granting Magicka to a friendly target around the enemy that died instead of the set wearer.
      • Robes of the Warlock: Increased this item set’s Magicka restore proc to 9000 from 8170.
      • Sergeant’s Mail: Fixed an issue where this item set’s 5-piece bonus could be purged from you.
      • Shock Master:
        • Renamed this item set to Storm Master.
        • This item set now procs when you deal Critical Damage with a fully-charged Heavy Attack, instead of requiring you to Light Attack and then immediately use a fully-charged Heavy Attack.
      • Shrouded Armor:
        • Renamed this item set to Witchman Armor.
        • This item set now has a 3-piece bonus of Weapon Damage instead of Magicka Recovery.
        • This item set now also restores 6880 Stamina when you activate an Ultimate ability in addition to healing you for 6880 Health.
      • Skirmisher’s Bite: Renamed this item set to Senche’s Bite.
      • Soulshine: Increased this item set’s Spell Damage bonus to cast time and channeled abilities to 450 from 210.
      • Stendarr’s Embrace:
        • Increased the amount of negative effects removed from you when casting a Magicka ability to 5 negative effects from 1.
        • This item set now has a 30-second cooldown per target instead of a 30-second cooldown overall.
      • Storm Knight’s Plate: Increased the amount of pulsing Shock Damage from this item set to 4374 Shock Damage to all enemies around you from 1150 Shock Damage.
      • The Brute:
        • Renamed this item set to Seventh Legion Brute.
        • Increased this item set’s Weapon Damage proc to 500 Weapon Damage from 258 Weapon Damage.
      • Thunderous Plate Mail:
        • Renamed this item set to Thunderbug’s Carapace.
        • This item set now procs when you take Physical Damage instead of melee damage.
        • Increased this item set’s proc chance to 50% from 10%, and added a 3 second cooldown.
      • Toxic Defiance:
        • Renamed this item set to Swamp Raider.
        • This item set now grants a bonus of 450 Weapon Damage to your Poison and Disease Damage abilities after casting a Magicka ability instead of a flat bonus of 688 damage to your Poison and Disease Damage abilities.
      • Twin Sisters: This item set now procs its damaging bleed on all enemies within 5 meters of you instead of only a single enemy.
      • Unassailable: Renamed this item set to Duneripper’s Scales.
      • Undaunted Bastion: Decreased the duration of this item set’s damage shield proc to 6 seconds from 15 seconds.
      • Valkyn Skoria:
        • Increased this item set’s proc chance to 8% from 6%.
        • Increased the amount of Flame Damage dealt to 9000 Flame Damage to the primary target and 4000 Flame Damage to all other enemies, up from 6398 Flame Damage and 2902 Flame Damage respectively.
      • Velidreth: Reduced this item set’s cooldown to 9 seconds from 10 seconds.
      • Vicious Serpent: Fixed an issue where this item set’s Major Expedition proc was stacking with other sources of Major Expedition.
      • Viper’s Sting: Fixed an issue where this item set’s Poison Damage proc was being mitigated based on the target’s Spell Resistance instead of their Physical Resistance.
      • Way of Fire: This item set now has a 20% chance to proc when you use a Weapon ability and deals 4000 Flame Damage, up from a 10% proc rate and 1548 Flame Damage.
      • Worm’s Raiment: This item set now has a 4-piece bonus of Magicka Recovery instead of Healing Received.

      Itemization
      • Peers-Through-Glass, the boss of the Shrine of the Black Maw in Shadowfen, now drops loot befitting a delve boss.
      • Captain Bones, a world boss in Shadowfen, no longer shares a unique item with Urrai, and now drops the unique item “Discarded Bonds” instead.
      • Talkynd, a world boss in Shadowfen, no longer shares loot with his underlings. Only Talkynd himself has loot now.
      • The Faceless, a boss in Vahtacen in Cyrodiil, now drops loot befitting a delve boss.

      Treasure Maps
      • Adjusted the location of the treasure for Stonefalls Treasure Map II to accommodate recent construction.
      • Fixed an issue where the treasure for Stormhaven Treasure Map III was buried too deep for adventurers to dig it up. There should now be a conspicuous mound of dirt again, visible only to those who have the Treasure Map.
      Quests & Zones
      General
      • Fixed a number of issues with NPCs not sitting properly on chairs or the ground.
      • Fixed a number of issues with books that were floating, or lacking the appropriate glow.
      • Fixed a number of issues where NPCs were erroneously referred to as "MONSTER" in quest tracker text and/or conversation text instead of their proper name.

      Bangkorai
      • Mistress of the Lake: You will no longer hear multiple Nereid voices while using the essence troughs while grouped.
      • Will of the Woods: Grouped player characters will now all properly see the sprite that leads them to the Voice of the Forest.

      Coldharbour
      • The previously-missing door in the basement of the Chapel of Light is no longer missing.
      • Vanus Unleashed: Fixed an issue where grouped player characters could activate the Seal of Binding twice.

      Deshaan
      • Honor Bound: Ashlander’s Honor, the reward for this quest, now comes with the Befouled weapon enchant instead of no enchant at all.

      Eastmarch
      • Fixed an issue where you could get directed to unintended areas while in the Cradlecrush area.

      Glenumbra
      • Bloodthorn Assassins: King Casimir and Verrik will now properly spawn if Casimir gets stuck and despawns while running up the stairs.
      • Farwatch Tower: You will no longer be able to attack the Lion Guard fighting Dominion soldiers, and accidentally gain bounty.
      • Forgotten Ancestry: Grouped players will no longer hear the ghost of Silas Winvale speak twice when calling him forth from the grave.
      • Ghosts of Westtry:
        • Fixed an issue with voiceovers interrupting one another between Rosalind and Leon in the ruined home.
        • Echoes of Rosalind will now appear correctly for grouped party members while on the quest steps to collect hawthorn berries and apply poultices.
      • Pride of the Lion Guard: The camera will no longer get stuck focusing on Gorak’s legs when speaking to him.
      • Ripple Effect: Visions of Alana will now display to grouped party members when a group member interacts with a time ripple.

      Grahtwood
      • The Blacksap's Hold: Forionor will no longer repeat his voiceover audio.
      • Unsafe Haven: You will no longer be directed to the north gate when trying to go to Jeer-Tei, and will instead be directed along the south road.

      Greenshade
      • Troublemakers: Khalima will no longer warp around after this quest is complete.

      Khenarthi’s Roost
      • The Tempest Unleashed: Your follower will now properly respawn if you resurrect while inside Cat's Eye Quay.

      Main Quest
      • Chasing Shadows: Skeletons in the Worm’s Retreat will no longer animate strangely as they get up off the ground.

      Malabal Tor
      • A Nord in Need: Fuldir no longer runs up to you with the potential of becoming stuck or marooned somewhere in Baandari Trade Post. He has also been relocated to spawn somewhere in the market.

      Reaper’s March
      • The Golden Claw: Rid-Thar-ri'Datta will now properly respawn if he gets stuck for any reason.

      Stonefalls
      • Enslaved in Death: You will now receive the proper amount of credit for the number of slaves you save.
      • Softloam Caverns: The Shalks associated with this quest no longer carry swords and axes.

      Stormhaven
      • The dog chasing a cat in Wayrest will no longer warp around in pursuit. The dogs of Tamriel have yet to learn such teleportation abilities, much to the relief of its felines.
      • Army at the Gates: The map will no longer refer to “Book1” or “Book2” when hovering over quest pins on the steps to do some investigation.

      Stros M’kai
      • Tip of the Spearhead: Bhosek's Key will no longer linger in your inventory after it is used.

      The Rift
      • Dangerous Union: Putting a fresh heart in the corpse of the slain Worm Nightfrenzy will no longer cause the body to flip over before rising.
      • Smoke on the Horizon: Murmurs-to-Trees can no longer be attacked.
      UI
      General
      • Fixed an issue where long character names would sometimes overlap with character locations on the Character Select screen.
      • Fixed an issue where collectibles would claim they were hidden by the 'Hide Helmet' option even though they were visible.
      • Fixed the alignment of the green revive glow behind town icons.
      • Fixed an issue where acquiring your first mount may not initially show it as active in the UI.
      • Quest icons no longer flicker on the compass when they occupy the same position.
      • Fixed an issue where the button for "Destroy" did not fit in the confirmation prompt on German game clients.
      • You can now properly select text in the Name Change input field.

      Alliance War
      • Updated the tooltips for the Lightning Ballista and Oil Catapult to better describe the debuff they apply.
      • Fixed an issue in the Campaign Queue UI where the text explaining why you can't queue would get cut off.
      • The Cyrodiil map legend now has an icon and label for Towns.

      Crafting
      • Enchanting a bind-on-pickup tradeable item will now warn you that modifying the item will bind it to you.

      Crown Store
      • There will no longer be a UI error when searching for the word "Crown" in the Crown Store.
      • Fixed an issue that prevented Motifs in the Crown Store from correctly informing you when they were already in your library.

      Gamepad Mode
      • Fixed an issue where elements of the ESO Plus page would unintentionally fade out.
      • Fixed an issue where navigating to the Crown Store from the Featured Products announcement would cause a UI error.
      • Made several fixes and improvements to the map quest list:
        • It will now grey out the “Set Active” keybind when it is already active.
        • The tooltip will now refresh when first bringing up the list and when your active quest changes.
        • Fixed an issue where the list wasn't populating if you switched from keyboard mode.
      • Fixed an issue where you could access the mail and champion menus while your character was dead.
      • Added descriptions to Tamriel and The Aurbis in the Locations list.
      • You will now be able to buy items with a full inventory if it can stack with something else in the inventory, or can be placed directly in the craft bag.
      • The icon for dungeon difficulty will now update when the difficulty is changed.
      • Fixed an issue where text in the keybind strip would overlap while queued for a dungeon on the French game client.

      Gameplay
      • Health, Magicka, and Stamina bars will no longer become smaller after going to a new zone when affected by an increase from food or drink.
      • Fixed an issue where the Ready Check notification would not appear.
      • Social actions (traveling, trading, chatting, etc.) are no longer blocked between players of different alliances.
      • The role selector in the Grouping Tool will no longer be interactable if you are in the queue and re-open the group window.
      • Fixed an issue where the experience bar would not display when gaining experience from discovering a wayshrine.
      • Higher level equipment will now display their maximum battle-leveled stats rather than displaying non-battle leveled stats.
      • Stat modifiers will now be displayed when spending attribute points while your level is scaled.
      • Updated the icons and tooltips for several active effects that previously shared a blue skull icon. These now have more specific icons and tooltips, based on the type of effect.

      Guilds
      • Fixed an issue where the highlight for the selected Guild Heraldry style could disappear after selecting it.
      • Costumes and Polymorphs are now temporarily hidden while editing your Guild Heraldry to ensure the tabard is reliably visible.
      • Fixed an issue where filtering by level range in the Guild Store did not work correctly for certain consumable items.

      Japanese Game Client
      • Fixed an issue where Japanese text characters would not be aligned properly with other characters on the same line.
      • All links will properly point to the DMM website and store.

      Maps
      • Quest pins are now properly removed in the map and the map quest list when adding/removing/advancing quests.

      Steam Game Client
      • Steam users can now access the Steam overlay from within the game.
      • Steam users will now be warned and directed to the Steam store when selecting "Buy Crowns.”

      Tooltips
      • Social tooltips will now wrap properly if they get too long to fit in a single line.
      • Added tooltips to explain why certain race buttons are disabled when changing a character's race if you don’t have access to the Imperial race or the “Any Race Any Alliance” option.

      Tutorials
      • Improved the accuracy and timing of several tutorials.
      • Added new help menus for the following topics:
        • Dueling
        • Service Tokens
      • Updated the text of several Help Menu entries and Loading Tips to match One Tamriel behavior.